Auraxian News Network – March 28, 2008
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28.03.08
The Auraxian News Network is proud to present you with all the latest insider news from PlanetSide. Tune in to find out everything you want to know about what we can expect to see gracing the battlefields! In the inaugural edition of the Auraxian News Network we’re presenting you with some first-ever looks at the upcoming MAX Factory. You saw a sneak peak at the factory in last week’s news however this will cover quite a few more areas and offer a better look into what to expect. The Auraxian News Network has secured the rites to get an inside look at the progress that’s being made on the MAX Factory so we’ll be checking in on the progress week in, week out. Here are some of the details that we can share with you regarding the area and what you can expect.
We've secured some top secret imagery for everyone to take a look at. We will definitely have more images to share as time progresses however we hope you enjoy these early looks at the MAX Factory. We’ll share more news on what you can expect when we hear more. Until Next Time, |
PS: Sorry for the lack of an update for three months, been busy - as for LFS,
congratulations to all those who have been promoted. KC
Development Uplink - January 18, 2008
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18.01.08
The holidays have passed us all by and hopefully everyone has recovered from the turkey hangovers that put you to sleep. Yeah, you know what I’m talking about. Things around these parts are geared up and everyone is cranking to get some goodies for our next update. I’m fairly certain you’re curious as to what’ll be in our upcoming updates so here’s what we have chalked up.
Advanced Hacking
TR MAX Capacitor
New Population Incentives
Until next time, |
Development Uplink – Incoming Holidays!
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06.12.07
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We don’t have a whole lot to report this
week as Enrico wasn’t available for the meeting this time around.
We’re quickly closing in on the Holiday season in PlanetSide and we’re shooting for any update next week (if everything goes well). We’re going to have all the old goodies from years past in that update including the Super Med Packs! If you happen to wonder what we have planned for the immediate future, this information is for you! The team is working on getting the “Surgile” event on the test server to see how things play out there. There’s 2 implementations of the event as follows:
This will likely see the test server in the near future and should be up throughout the Holiday season. That’s all I have for the time being! Also, please note that there won’t be a Development Uplink next week due to other meetings going on. Until Next Time, |
Development Uplink – A fine bit of balancing
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30.11.07
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This week we had a bunch of fun discussing
balance and how we can set things up to be a bit fairer for everyone
involved. We all know how touch a subject balance can be so keep in mind
that our plan includes spending a good amount of time checking these
weapons out on the test server and adjusting it from there. The TR MAX, this is mainly a problem because they have a lock down. Mobility is one of the key reasons why you stay alive in PlanetSide so removing that mobility is almost like a death wish. To solve that we’re looking at doing the following:
Population balance, yay! We all read the
feedback that was provided on the forums and felt that having negative
incentives for the high pop wasn’t the way to go, neither way increasing
health for the low pops. Here’s what we have so far:
For higher populations:
I’m probably forgetting something there but that’s what I have down at the moment. Buggies, everyone’s favorite little transport! These are going to be getting some lovin’ as well, we discussed having a buggy implant to see mines but I think the general feeling was that this should be an innate “implant” hooked to the buggy so they’ll have a way to see mines at a greater distance, thus giving them greater survivability. There will be a way to toggle on and off HUD displays but there will always be an indicator in the radar. Oh, we do have a little bit of fun news as well. We’ll be running a “Surgile” event in the near future! Yes, you’ll be able to surge with your weapons out during this event so stay tuned. More than likely this event will be limited to certain zones but we won’t rule out the possibility of having this as a global event. And with that said, that’s all I have for now! Until Next Time, |
Producer's
Letter -
Enrico_Pallazzo
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19.11.07
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Hello Everyone!
I went away for a few months in May of 2007 to help out the Vanguard Team and in that short period of time, Glenn Snyder AKA "Xahn" (the Producer that replaced me) moved up north to work on another project for Sony. So what's a guy to do when he sees one of the games he loves the most, looking for a new leader? I couldn't help myself - I threw my hat back in the game. So, I'm back on PlanetSide and I'm looking at the path we were headed in and reading up on the current feedback from the forums and from the community leaders to see if that path needs to be remarked. So some of the things that are in the works at the moment (and Raijinn may have already given you a bit of information on them already) are some of the following: Galaxy Gunship Wow - We need the instagib weapon to knock these down! We're going to tune the armor down to about 66% of its current state. Also, we're going to look into removing the afterburner. Buggies We're going to give the buggies a bit more survivability versus Mines. Let's face it, no one is using them unless you're doing a module run - so we're going to see about making them more viable in the game. Enhanced Mine Detection - We're going to add a new implant that helps you detect mines and if you are in a buggy, the buggy will additionally add to that enhancement to detect mines sooner rather than....well, you know....before you blow up. Balance Populations For some reason, someone decided that the NC was fun again. Someone should find that person! Looking at the imbalance lately, we need to figure out what is the best way to stop the one way teeter-totter we have currently. We're going to look at some of the following to see if we can curtail this activity: Adjusting Respawn Rates; Adjusting Reuse Rates; Giving the other empires access to the higher populations weapons and vehicles; Base resources draining faster; Health Benefits; Spawning with limitations or with limited health, armor, stamina; "Surge" automatically on for lower populations; Propaganda; Making it impossible to drop a generator and make you have to fight for a base; etc... Nevertheless, we're going to have to make it scale so that if populations continue to get out of flux, you will gradually feel the pinch. TR Max I believe Raijinn mentioned we're looking at giving the TR Max a capacitor that allows you to shoot faster without having to lock down while at the same time giving you a mobility burst. For me, I would hate to lose the lock down functionality so we may be leaning towards adding the capacitor while not removing the lock down functionality. New Levels into PlanetSide Xahn and other PlanetSide members revealed at the Fan Faire that we're going to put in new levels into PlanetSide. We're getting close to this now. We have a couple of levels that we are playing with to test out the different editors with the game (ie, testing out the development pipeline). We have a small level that we will need to test out with more population so you may be invited to patch up to the test server in the near future to tell us what you think about the game play and send us feedback for improvement. Even though we have a lot of indoor fighting, we think that the smaller game play maps will add another level to the "fun-factor". Outfit Wars - We failed in delivering the Outfit Wars properly and we're trying to keep that in mind with our new levels. Outfit Wars should have been hands off to us and we failed you with this deliverable. Therefore we're going to keep that in mind while creating new zones and arenas to settle the "best of the best" arguments in PlanetSide. We may not have it all completed by the time we start testing new levels but we will build up to give you the opportunity to challenge another squad or outfit in one of the new zones. Stay tuned...More to come soon. Other items we are currently looking at starting:
Thanks for your patronage and I look
forward to your comments! |
Happy Anniversary Long
Forgotten Soldiers!
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18.11.07

Development Uplink – Make it so
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15.11.07
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After a busy week last week, this week was
really mainly about making things happen and looking into the little
details to make balance work.
Do note that while looking at the numbers helps, nothing is better than practical application so there’s a whole lot of testing that needs to be done. Other than that, there wasn’t a whole lot discussed this week since it was a straight forward, let’s make it happen, kind of a meeting. Oh, something of note, you should be seeing a familiar face in the near future. Sit tight! Also, Brewko is going to be running some Black Ops events, you can keep informed by checking out the PlanetSide Events forums. Until Next Time, |
Development Uplink – Lots of goodies
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09.11.07
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During the PlanetSide meetings we generally
talk about the plethora of things going on in the next update but in
this meeting we really wanted to tackle some of the long standing issues
that have been a concern for the players out there. The main list of topics that were discussed was:
For the TR MAX Capacitors we really are looking to see which variation of the following you, the community, would most like to see.
Those are the options we have on the
table as of right now and we’d like for the community to tell us what
you’d like to see. |